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Re: Quake Monsters
Posted: Fri Feb 06, 2009 12:23 pm
by DW_WailofSuicide
I like the Quake monsters, they are cool, but they definitely need to be buffed, or their points values need to be reduced. I think the Shamblers are on every wave past 10 too, and they are essentially free kills.
Re: Quake Monsters
Posted: Sun Feb 08, 2009 12:53 pm
by DW_Hornet
Well I'm still waiting on a credible idea on how to improve them, that's why I originally stated they should just go the way of the dodo bird. To be honest, taken into account how long these monstrosities have been on the server, and the amount of time that would be needed to make them credible threats, shouldn't we spend that on a new set of monsters?
It's honestly like some N00b-L1T is sitting somewhere making ridiculous uninformed decisions, and has the uncanny ability to get everything wrong.... all the time.
Re: Quake Monsters
Posted: Sun Feb 08, 2009 1:16 pm
by Tazcrosblade_
i vote for monsters from new games, some variety would be nice
Re: Quake Monsters
Posted: Sun Feb 08, 2009 1:40 pm
by Seintz
Just kick those damn raptors out xD
defense = too strong
attack = too strong + too fast
without globe against 5 raptors = instant death
Re: Quake Monsters
Posted: Sun Feb 08, 2009 1:53 pm
by InflatableHero
Seintz wrote:without globe against 5 raptors = instant death
If one gets close enough I'm dead in under 2 seconds with max dr and 1000 hb ;o but I don't mind raptors.. :P I hate Sliths ^^
Re: Quake Monsters
Posted: Sun Feb 08, 2009 2:18 pm
by DW_Cheapshot
I know that many of us like to win every map.
The other night on server 2 karm myself and many others played 7 maps in a row without
winning one of them. We all still had a blast working together trying the get a win.
Dont forget we are playing a RPG fighting for our lives and civilization as we have come
to know it. If it were too easy it wouldn't be war.
I think we should have wave 13 raptors on wave 15 also, just to keep us warmed up and on our toes.
Making it to Lucy should be a honor and something special. :blob5:
Re: Quake Monsters
Posted: Sun Feb 08, 2009 2:34 pm
by InflatableHero
DW_Cheapshot wrote:I think we should have wave 13 raptors on wave 15 also, just to keep us warmed up and on our toes.
I see one problem though.. Raptors may be deadly and die slowly but they give insane amounts of adrenaline from Energy weapons so that may make the wave even easier, to make it harder add monster's that don't give much adrenaline or have some way of making it hard to kill. e.g. the green Titan's.. there annoying as hell because the shield stops you from getting adren but the Fury Titan's are free kills if your globing imo.. on the other hand without a globe running both the Fury Titan and the Raptor are extremely hard ^^
Re: Quake Monsters
Posted: Sun Feb 08, 2009 3:04 pm
by DW_Ant
Don't forget the green raptor may always intercept your kills. You brought a green titan down to its knees & then a raptor pops right in front of you just to be the titan's meat shield.
I like the raptors because they are one of few creatures that can kill globers that uses that bloody lightning rod (because they never die ^.^).
Re: Quake Monsters
Posted: Sun Feb 08, 2009 5:02 pm
by juice
raptors need a definite exp boost.
something that one hit kills half the server unless you're an am that takes hits like a titan+++ should give you exp like a titan.
they really aren't worth shooting if not to end the wave sooner.
they hit harder than titans, they move faster, they're smaller than titans, they seem to have more health than titans...why such lousy exp?
Re: Quake Monsters
Posted: Sun Feb 08, 2009 5:22 pm
by DW_Hornet
Well although I agree with the fact that raptors are ridiculously implemented, any chance we can stay on topic?