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Posted: Sun Jul 23, 2006 12:57 am
by DW_Hornet
SweetTooth wrote:
ToxicWaste wrote:OK, I threw it up on the server. But I had to try a different node layout. I don't think the default will work, and I'm not sure if mine will. It's a little small, but we'll give it a go.

Rich (TW)
i would prefer if you didnt tweak with the node layout initially. i would like to just get some feedback on the current set up since that is the one im having worked on. i need to get some real ideas of how the game will flow with larnge number of people.

and it isnt THAT small. no smaller than torlan or crossfire and people seem to play them. hell it is much larger than Dreamus and people love that horrible map.
insulting dreamus to sv regulars is like insulting jesus.

Posted: Sun Jul 23, 2006 11:40 am
by SweetTooth
DW_Hornet wrote:
SweetTooth wrote:
ToxicWaste wrote:OK, I threw it up on the server. But I had to try a different node layout. I don't think the default will work, and I'm not sure if mine will. It's a little small, but we'll give it a go.

Rich (TW)
i would prefer if you didnt tweak with the node layout initially. i would like to just get some feedback on the current set up since that is the one im having worked on. i need to get some real ideas of how the game will flow with larnge number of people.

and it isnt THAT small. no smaller than torlan or crossfire and people seem to play them. hell it is much larger than Dreamus and people love that horrible map.
insulting dreamus to sv regulars is like insulting jesus.
except dreamus is BAD. no questioning that. it is spammy, small, horribly designed, really ugly, and performance is shit. the only reason i see people playing it is so people like VIC can spawn rape in the tank or people can throw spider mines all over.

Posted: Sun Jul 23, 2006 12:39 pm
by SweetTooth
Toxic Waste this map does not seem to appear on UTvote. I thought you had thrown it on the server?

Posted: Sun Jul 23, 2006 2:29 pm
by DW_ToxicWaste
Map limit is 30, and unforunately ut2vote does not "gray out" already voted maps. It simply does not show them.

Rich (TW)

Re: ONS-Sun_Tzu-LE-Beta*****UPDATED*****

Posted: Sun Aug 06, 2006 10:29 pm
by SweetTooth
SweetTooth wrote:This is a gorgeous map by Nathillien. He is the guy who did Crossfire, Severence, Ascendency. I had the map modified from ECE to regular vehicles and it more for 6v6 competitive play. However it needs play testing and most people in the competitve ONS community are too lazy to actually test it.

http://puregaming.nrgservers.net/ST's%2 ... -Beta1.rar
http://www.onscentral.com/modules.php?n ... tit&lid=16

As Hornet commented on ONScntreal this map isnt exactly huge but it isnt small either. It is roughly the size of Arctic or Torlan. THe vehicle dispersment as well as weapons load out have been tweaked specifically for a competitive setting. Thus a player must decide what he/she wants to have for weapons or vehicles. Places like the center node for example are meant to sacrifice power for speed. Thus while you dont have very powerful weapons there you have fast vehicles to get you to attack the enemy nodes.

The node layout is identical to Severence and the map itself is completely symmetrical. (Might not be 100% symmetrical but i cant anything really that is different that would make any difference in terms of balance or game play. )

Posted: Sun Aug 06, 2006 10:30 pm
by SweetTooth
http://www.purehighspeed.com/puregaming ... -Beta3.ut2

is the next beta for Sun Tzu

Changes


·ADDED DD IN BOTH BASES UNDER DOORWAY
·ADDED HEALTH PICKUPS ON TOWER AT BASE.
·ADDED SHOCK RIFLES TO UPPER BRIDGE AREA
·ADDED EXTRA LG AMMO ON TOP OF TOWER AT BASE
·FIXED RAPTOR SLIDING AT BLUE PRIME
·FIXED BLOCKING VOLUMES AT NODE 1
·FIXED MINOR BOT PATHING BUGS.
·ADJUSTED ALL WEAPON LOCKERS/AMMO PICK-UPS FOR BETTER BALANCE
·MOVED VARIOUS HEALTH PICK UPS
·MINOR LIGHTING AND FOG CHANGES

Thanks to Sabotage for doing all this :)

Posted: Mon Aug 07, 2006 3:53 am
by DW_Hornet
Most of the fixes seem pretty minor. Its not my decision, but its not really worth updateing it at this state.

Posted: Mon Aug 07, 2006 10:06 am
by SweetTooth
DW_Hornet wrote:Most of the fixes seem pretty minor. Its not my decision, but its not really worth updateing it at this state.

the changes are minor but they change gameplay quite a bit.