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Re: Quake Monsters

Posted: Sun Feb 08, 2009 11:48 pm
by DW_Mobius
DW_Hornet wrote:Well although I agree with the fact that raptors are ridiculously implemented, any chance we can stay on topic?
Nope.

Re: Quake Monsters

Posted: Mon Feb 09, 2009 12:42 am
by Tazcrosblade_
Image
this thread is now about mudkips







(pokemon monsters?)

Re: Quake Monsters

Posted: Mon Feb 09, 2009 3:29 am
by DW_Cheapshot
Not a chance

Re: Quake Monsters

Posted: Mon Feb 09, 2009 3:34 am
by DW_Ant
So umm ::clears throat:: back to the topic...

When will the Shamblers find the
Triple Damage they could use permanently?

Re: Quake Monsters

Posted: Mon Feb 09, 2009 10:48 am
by Jon!
srry about this but can I jut raise and lower the point that raptors can glitch through some walls, kill you from 1-2 metres away, and squeeze into some holes that are way too small for them?

<Go back on topic, ppls>

Re: Quake Monsters

Posted: Mon Feb 09, 2009 2:27 pm
by Inspector
Jons Return wrote:srry about this but can I jut raise and lower the point that raptors can glitch through some walls, kill you from 1-2 metres away, and squeeze into some holes that are way too small for them?

<Go back on topic, ppls>
Good idea, give the quake monsters the same values as raptors. Problem solved. :drunken:

Re: Quake Monsters

Posted: Mon Feb 09, 2009 2:37 pm
by DW_Ant
Inspector wrote:Good idea, give the quake monsters the same values as raptors. Problem solved. :drunken:

oooo, that'll end the nonstop hatred towards seekers ^.^

Re: Quake Monsters

Posted: Tue Feb 10, 2009 3:21 am
by MageKnight
i have a suggestion...why not make these monsters have immunity to certain weapons?(eg.the freaking lightning rod some people luv to spam). If the raptors have immunity as such, these lightning rod+triple dmg+globe spammers will be at their toes at least. i also agree that the raptors have too high an endurance. and the quakish monsters save for the vagary are relatively easy to kill. hmm...why not add more dino monsters? (eg.t-rex,pteranodon) etc

Re: Quake Monsters

Posted: Tue Feb 10, 2009 10:32 pm
by DW_Hornet
The triple is like the old mine layer bug.

I know lightning gun slits, are semi-immune to energy weapons.

Re: Quake Monsters

Posted: Tue Feb 10, 2009 11:48 pm
by Tazcrosblade_
i have it, the solution to all your new-monster problems, are you ready for it?

here it comes...



melee


flying



monsters



think about it?