Page 4 of 4
Posted: Sat Jan 20, 2007 12:53 am
by DW_Bomzin
Avril and nades forgot about them, never use em . good idea
Posted: Thu Feb 15, 2007 9:45 am
by Purity_the_Kitty
Grenades aren't bad for objectives, but flak is better, and the Avril is largely useless in invasion, so I wouldn't mind seeing that go.
I've done invasion with Arkon weapons before, and I'll tell you guys it's COOL. I'd put in another vote for those.
Also, for a really high-powered invasion game, try the Advanced Armor and Air Power mutators for some additional (nutso) vehicles. The Hurricane tank is my favourite: Primary turret houses REALLY big shells (not deemer big, but about half of that), secondary is (slightly homing) rockets; gunner gets a rapid-fire energy turret similar to the Hellbender MkV and King Hellhound, which you guys have probably seen.
Arkon Weapons + Advanced Armor + Super Berserk Mode = INSANE. I <3 Laserbomb! :cat:
Posted: Thu Feb 15, 2007 1:28 pm
by DW_Cheapshot
Purity, I think you need to check here.
This is not your fathers invasion.
http://www.clandw.com/modules.php?name= ... forum&f=11
Cheap. :newb:
Team Invasion Mutator
Posted: Tue May 08, 2007 2:38 pm
by DW_Tsanger
i think this would be a neat mutator for invasion. the only thing is with RPG invasion it might be difficult. here is the link anyways. it is a team invasion mutator, where there are two teams and compete against each other to see how many monsters they can kill. Like i said, i dont know how well this would be for RPG Invasion.
http://downloads.zdnet.com/download.asp ... omo=100511
Posted: Thu Sep 13, 2007 6:20 am
by d2frob
There's a new zero ping mutator available...yet to find the link... but that would rock for us Euro players :D
Posted: Thu Sep 13, 2007 12:28 pm
by DW_Cheapshot
Sorry Rob, cant be for real. not even gamerail can deliver honest
0 ping. Laws of electricity. Can be faked but I see noway to
achieve it for real. Electrons must travel a given distance at a fixed speed.
Gamerail says a 40 ping coast to coast it impossible.
Posted: Thu Sep 13, 2007 4:39 pm
by DW_WailofSuicide
Zero ping basically looks at where Player 1 was when Player 2 actually shot, and not when the shot got to the server. Trouble is, zeroping can cause issues where you walk around a corner, but then are rubber-banded back around the corner and die because some guy [presumably] shot you before you walked around the corner. The worse that guy's latency, the more extreme and hard-to-believe these effects can become.
I like zero ping in instagib, because it doesn't really give an 'advantage' to hitscan, and hopefully with everyone under 80 ping the rubberbanding effects are minimal. Outside of that though, it's probably better to do without.