Page 1 of 4

Quake Monsters

Posted: Fri Feb 06, 2009 12:31 am
by DW_Hornet
I'd like to see them removed for the following reasons.

1) They don't do enough damage
2) They don't fire fast enough
3) Their attacks are poorly designed
4) Quake monster pack is 24mb
5) Their point values are totally screwed

Re: Quake Monsters

Posted: Fri Feb 06, 2009 2:47 am
by Seintz
What do you mean with Quake monster? ( havent played quake if its monster from quake the game )

Re: Quake Monsters

Posted: Fri Feb 06, 2009 3:39 am
by DW_Ant
D2Boss in the 'post your screenshots (for inv)' wrote:I took some pictures of the new "quake" monsters.
Image Image Image
GreyMatrix wrote:Really like the 'snow men'
Image Image Image Image Image
I believe strongly that the snow men needs to be juiced up....alot.

Instead of removing them, can we fix 'em?

Re: Quake Monsters

Posted: Fri Feb 06, 2009 4:16 am
by Jon!
you could remove them or modify them... but what would go in w2 and 3 if you took out the skyhorse thingy? And if you made them much harder, people would go back to hiding after wave 1....

Re: Quake Monsters

Posted: Fri Feb 06, 2009 4:46 am
by Seintz
ah this monsters. well the only things are that the spider monster shoots are kinda annoying :/ and that the yeti are a bit like raptors. well not that much hp as raptors but still too much defense i think.

Re: Quake Monsters

Posted: Fri Feb 06, 2009 7:29 am
by DW_ACY
Jons Return wrote:you could remove them or modify them... but what would go in w2 and 3 if you took out the skyhorse thingy? And if you made them much harder, people would go back to hiding after wave 1....
Before these monsters their where plenty of others Jon. These servers have seen their rotation of monsters I believe what ever the Admin does he can find a a nasty that will be good enough to kill us if given the chance.

Re: Quake Monsters

Posted: Fri Feb 06, 2009 9:18 am
by Jon!
I remember moles in wave 2...

On the subject of monsters, is it just me or does the big yellow thing with the horns on wave 4 have a crazy amount of hp?

Re: Quake Monsters

Posted: Fri Feb 06, 2009 9:22 am
by InflatableHero
I think they just have high defense, hp around 1000

Re: Quake Monsters

Posted: Fri Feb 06, 2009 9:46 am
by DW_Ant
Jons Return wrote:I remember moles in wave 2...

I remember moles in wave 1 :P

Re: Quake Monsters

Posted: Fri Feb 06, 2009 11:21 am
by Skyline
Firstly:

Scrag: 10 points Image Vore: 15 points Image Fiend: 15 points Image Shambler: 20 points Image
Verdicts:

Scrag: Rarely hits and very easy to kill. I preferred the bio dudes.

Vore: Irritating, as there's no way to out-run their projectiles (which are very damaging if the vore's dead) unless you get something in the way, yet very easy to kill the actual monster. They should a) make some attempt not to get killed and b) their projectiles should have a lifetime so they destroy themselves after a certain amount of time. atm we may as well have (im)mobile missile launchers.

Fiend: Not too bad, but don't touch shrikes.

Shambler: Spends its entire life doing its fire animation, and even then it's inaccurate.

Vagarys (spiders): Better, although imo they strafe a little too much, maybe they should be quicker instead.