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Posobility of having pet wailords, seekers, and goros?

Posted: Mon Apr 12, 2010 3:53 pm
by @nt
I was wondering if we could have mroe pets such as WOS's Wailords, the seekers, and the goros.

Re: Posobility of having pet wailords, seekers, and goros?

Posted: Mon Apr 12, 2010 4:16 pm
by DW_Ant
Nope.

Re: Posobility of having pet wailords, seekers, and goros?

Posted: Tue Apr 13, 2010 1:39 am
by MOOKE
Could we get rid of a few pets?

Re: Posobility of having pet wailords, seekers, and goros?

Posted: Sun May 02, 2010 1:41 am
by MOOKE
I'll take the silence as a no.

Re: Posobility of having pet wailords, seekers, and goros?

Posted: Sun May 02, 2010 5:14 am
by DW_Ant
silence means that there isn't an answer.

Now predictions could be made though.
Save from the pupae, the summoned monsters might stay.
But to fix the inventory overload, the monster tokens may be destroyable.

Once again, this is only a prediction.

Re: Posobility of having pet wailords, seekers, and goros?

Posted: Sun May 02, 2010 5:08 pm
by Seven_of_69
Instead of having destroyable "tokens", how about having a single summons artifact instead of one per available pet? When activated, a menu of available pets would appear and allow the player either to click or press a key for the monster they want to summon. The menu would also show the adren and monster points required.

Re: Posobility of having pet wailords, seekers, and goros?

Posted: Tue May 04, 2010 8:18 pm
by @nt
the main idea i was trying to get out was to replace pet raptor with pet seeker since it seems we don't have many flying pets.

Re: Posobility of having pet wailords, seekers, and goros?

Posted: Tue May 04, 2010 8:20 pm
by @nt
Seven_of_69 wrote:Instead of having destroyable "tokens", how about having a single summons artifact instead of one per available pet? When activated, a menu of available pets would appear and allow the player either to click or press a key for the monster they want to summon. The menu would also show the adren and monster points required.
I think it would be a bad idea because

1. I can imagine all those packet losses
2. It's hard to shoot monsters when looking at a huge menu of pets at the same time.
3. Lags.

But I still think it's a pretty cool idea. It could be great for high performance computers but with fail pc's like mine, it's just going to cause even more lags.

Re: Posobility of having pet wailords, seekers, and goros?

Posted: Tue May 04, 2010 10:31 pm
by DW_Ant
I don't see it causing lag since menus are client based (nothing is sent to the server until the player spawns the monster).

However from what I hear is that creating menus could be a pain in the ace. I should not say that since I've never attempted to create one before, but once I start learning about menus, I'll revisit this idea.

Give me a few months, and don't let me forget ;)

Re: Posobility of having pet wailords, seekers, and goros?

Posted: Wed May 05, 2010 2:34 pm
by @nt
DW_Ant wrote:I don't see it causing lag since menus are client based (nothing is sent to the server until the player spawns the monster).

However from what I hear is that creating menus could be a pain in the ace. I should not say that since I've never attempted to create one before, but once I start learning about menus, I'll revisit this idea.

Give me a few months, and don't let me forget ;)
You know the ut2k4 frag ops mod? well, there's this button called the loadout menu that shows you all sorts of the guns and greandes and all that kind of stuff. That was the menu thing i was thinking about.