DW_WailofSuicide wrote:
#1. Tone done the rhetoric, it's more effective if you're presenting your points in a clear and analytical manner rather than an exaggerated emotional tone.
its these days of the year, that make me emotional... rofl...
Start over, by reading from
post #1 of this topic.....
1. I stated that I find a Mod like this un-just / un-fair (plain and simple)
and
I stated the resons why....
and then
I was re-assured that although MY(and every high-rank player's) wep masteries % in
certain maps*, in
certain occasions* (like 10% or less) will be decreased, will still be fullly reflected by the decrease in the resistance of monsters....
where:
certain maps* = low-low-rank maps
certain occasions*= low-rank and high-rank players active on server at the time
well, if you wanted to give it a feel of fair-ness, just a little, so it wont feel abusive, you should have also add the
variable: specific condition*
where:
specific condition* = 1 high-rank(or more) is rushing BIG time in expense of low-rank players
and since, I have over-played these maps in the past, it doesnt take for me over 5 mins to realise the %/degree of adjustment that took place....
btw, also the other 2 high-rank players online at the time, were highly annoyed, in the degree that, 1 disconnected with the message "I will be back when this shit is fixed"
and the other was rushing as in like, "lets rush objectives, screw the monsters, it will take 30 mins to clear them", not killing a single monster, as he considered it pointless, just speed the Objectives....
and I was like astonished, by how my weapon masteries failed me, it was like shooting monsters that had GOD mode on.
and in case you ask me, do I blame them?
my reply would be "NOT even 1%"
and also:
the maps were random-voted (we didnt vote)...but after them we did vote a map of our liking
but here is the deal:
the conclusion to all this is that
you make specific maps * unwanted for high-rank players
unwanted as in "I aint gonna vote for these maps ever again"
unwanted as in "I would vote any other map but these maps, even if other players wish to play these maps"
unwanted as in "I would rather disconnect but play these maps"
unwanted as in "I wouldnt care at all playing these maps, meaning I would go afk or fuk around until I die, since you strip away any
value this map might had for me before"
so, I, that like to see things from an "
objective angle"
I only see that, more problems arised than solved
re-playability value for many maps is lost
motive is lost
fun is lost
and I havent seen (ok, i have been off server for some time), or other frequent active online players havent spotted any new-comers
so, in conclusion, what did this Mod fix after all?
its purpose was:
to give a greater chance to low-ranks....
and not to penalise a high-rank for being....high-rank
and when you have a problem, you come up with a solution that:
1. would fix
this problem to a degree (or fully), as in a positive degree
2. wont cause other direct/indirect problems or side-effects
and in my opinion, using all the above statements, and statements in previous posts:
that Mod was a failure !!!!!
and it caused more problems than it solved..... (read 10 lines above)
ps: just imagine this
maps that are not in the low-rank range (and neither in the high-rank range), meaning maps that the Mod will not be in effect in these maps for a high rank player,
like maps that dont give win-XP to high-ranks,
or maps that give disproportional/very low in-game XP to high-ranks,
or even maps that dont give in-game XP to high-ranks,
for me (subjective) have a
GREATER value that the low-rank maps, simply because
I know where I stand.
DW_WailofSuicide wrote:
#2. "Silly, stupid, unfair, unjust, preposterous" - Doesn't sound too silly, stupid, unjust, preposterous to me. In fact it's common in games that have leveling mechanics that sometimes you just don't get to use certain things, or there's penalties for using them.
I think it's a bit of a hack, and unfortunate to have such a thing. I'm not sure I agree with Ant's decision here either. Ultimately to me this is a flaw that relates to the overall structure of the RPG and the degree of difference between low and high rank players. Not only does a higher level character have more base stats but they have more abilities that function to amplify their stats and make them more powerful in other ways.
first off, cRPG and RPG have at 99% bought the weapon/damage masteries skills
but, ONCE you acquired them, its yours and its in effect
UNLESS, the evil witch casts a spell which will reduce your damage in half (but this will apply to all players)
OR, it will increase its resistance against your damage (but this will apply to all players once again)
this is not called
HACK (using the RPG terms), this is a
boss skill.....
also, in RPG games, we have witnessed specific player skills( like spells) to have no-effect to some bosses or certain enemy types, but this, still it applies to all players with that skills...
I said it before, I believe, from what I experienced and from my conversations with other players, who have been on server since its birth, the GAP from lvl1 to lvl 200 is huge....
reduce the GAP
server is hard for new-comers (R1 players)
not only in the lack of knoledge of the RPG system,
not only in the lack of knoledge of the maps and objectives and traps etc,
but also in the lack to do decent damage to monsters,
so a R1 will be discouraged to go on and stay online
unless its an old player building a new character
and, for me, who I am an old player, every attemp to build a new character of another class, I finally gave up, I was discouraged, because its hard to start over fresh and weak, having de-javu, dying all the time
but its not that the main dettergent,
the main problem is the hours it requires to get to a decent level (level 100, R3), it is just too many....
and if you reduce that hours to half......
this will both
encourage old players having new characters, and newcomers having a greater chance of sticking around, since server will re-populate with low-ranks.....and this, in respect, will add to the re-playability value